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Simply upload it directly to our website using the game submission form. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of s popular culture.
When Pac-Man was released, the most popular arcade video games were space shooters —in particular, Space Invaders and Asteroids.
The most visible minority were sports games that were mostly derivatives of Pong. Pac-Man succeeded by creating a new genre.
The character has appeared in more than 30 officially licensed game spin-offs,  as well as in numerous unauthorized clones and bootlegs.
It is part of the collection of the Smithsonian Institution in Washington, D. The player navigates Pac-Man through a maze containing various dots, known as Pac-Dots, and four multi-colored ghosts: Blinky, Pinky, Inky and Clyde.
The goal of the game is to accumulate points by eating all the Pac-Dots in the maze, completing that 'stage' of the game and starting the next stage and maze of Pac-dots.
Between some stages, one of three intermission animations plays. If any one of the ghosts touches him, a life is lost; when all lives have been lost, the game is over.
Pac-Man is awarded a single bonus life at 10, points by default— DIP switches inside the machine can change the required points to 15, or 20,, or disable the bonus life altogether.
The number of lives can be set to one life only or up to five lives maximum. Near the corners of the maze are four larger, flashing dots known as Power Pellets that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points.
The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where the ghost is regenerated in its normal color.
Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.
In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a Power Pellet is eaten; starting at stage nineteen, the ghosts do not become edible i.
There are also fruits, located directly below the center box, that appear twice per level; eating one of them results in bonus points —5, The enemies in Pac-Man are known variously as "monsters" or "ghosts".
In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play.
He stated that the red enemy chases Pac-Man, and the pink enemy aims for a position in front of Pac-Man's mouth.
Although he claimed that the orange enemy's behavior is random, in actuality it alternates from behaving like the red enemy when at some distance from Pac-Man and aiming towards the lower-left corner of the maze whenever it gets too close to him.
Although Midway's flyer for Pac-Man used both the terms "monsters" and "ghost monsters",  the term "ghosts" started to become more popular after technical limitations in the Atari version caused the antagonists to flicker and seem ghostlike, leading them to be referred to in the manual as "ghosts", and they have most frequently been referred to as ghosts in English ever since.
Pac-Man was designed to have no ending — as long as at least one life was left, the game should be able to go on indefinitely.
However, a bug keeps this from happening: Normally, no more than seven fruit are displayed on the HUD at the bottom of the screen at any given time.
Normally, when the fruit counter is below eight, the drawing subroutine draws one fruit for each level, decrementing the fruit counter until it reaches zero.
When the fruit counter has overflowed to zero, the first decrement sets the fruit counter back to , causing the subroutine to draw a total of fruit instead of the maximum of seven.
Since the game cannot draw any fruit beyond 20, once it has drawn 20 of the fruit, the remaining fruit are simply pieces of the data map itself. Most of the tiles are free to move over, but some of them act like walls.
This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols and tiles, overwriting the values of edible dots which makes it impossible to eat enough dots to beat the level.
Because this effectively ends the game, this "split-screen" level is often referred to as the " kill screen ". If the player were to hit continue on the game twice, they could beat the screen by giving themselves another 15 lives, which is two more than the amount needed to beat the screen.
When the th level is beaten, the fruit and intermissions restart at level 1 conditions, but the enemies would retain their higher speed and invulnerability to power pellets from the higher stages.
This is easiest seen on Emulators and code analysis. A perfect Pac-Man game occurs when the player achieves the maximum possible score on the first levels by eating every possible dot, power pellet, fruit, and enemy without losing a single life, and using all extra lives to score as many points as possible on Level The first person to be credited with achieving this score was Billy Mitchell of Hollywood, Florida , who claimed to perform the feat in about six hours.
As of [update] , the world record, according to Twin Galaxies , is held by David Race, who in attained the maximum possible score of 3,, points in 3 hours, 28 minutes, and 49 seconds.
In December , an eight-year-old boy, Jeffrey R. Yee, received a letter from U. President Ronald Reagan congratulating him on a worldwide record of 6,, points, a score only possible if he had passed the unbeatable Split-Screen Level.
No video game player could demonstrate this ability. The prize expired unclaimed. Up into the early s, Namco primarily specialized in kiddie rides for Japanese department stores.
Masaya Nakamura , the founder of Namco, saw the potential value of video games, and started to direct the company toward arcade games, starting with electromechanical ones such as F-1 He later hired a number of software engineers to develop their own video games as to compete with companies like Atari, Inc.
Pac-Man was one of the first games developed by this new department within Namco. The game was developed primarily by a young employee named Toru Iwatani over the course of 1 year, beginning in April , employing a nine-man team.
His intention was to attract girls to arcades because he found there were very few games that were played by women at the time. Eating to gain power, Iwatani has said, was a concept he borrowed from Popeye.
When first launched in Japan by Namco in , Pac-Man received a lukewarm response as Space Invaders and other similar games were more popular at the time.
A frequently-repeated story claims that marketing executives saw Pac-Man at a trade show before its release and completely overlooked both it and the now-classic Defender , seeing a racing car game called Rally-X as the game to outdo that year.
It quickly became far more popular than anything seen in the video game industry up to that point. Pac-Man is given similar recognition.
An important trait of any game is the illusion of winnability The most successful game in this respect is Pac-Man, which appears winnable to most players, yet is never quite winnable.
The game is regarded as one of the most influential video games of all time,    for a number of reasons: Pac-Man has also influenced many other games, ranging from the sandbox game Grand Theft Auto where the player runs over pedestrians and gets chased by police in a similar manner  to early first-person shooters such as MIDI Maze which had similar maze-based gameplay and character designs.
The record was set and recognized in and mentioned in the Guinness World Records: Gamer's Edition , but finally actually awarded in The game has inspired various real-life recreations, involving either real people or robots.
On August 21, , in the Summer Olympics closing ceremony , during a video which showcased Tokyo as the host of the Summer Olympics , a small segment shows Pac-Man and the ghosts racing against each other eating pac-dots on a running track.
The Pac-Man character and game series became an icon of video game culture during the s, and a wide variety of Pac-Man merchandise has been marketed with the character's image, from t-shirts and toys to hand-held video game imitations and even specially shaped pasta.
General Mills manufactured a cereal by the Pac-Man name in Over the cereal's lifespan, characters from sequels Super Pac-Man and Ms.
Pac-Man were also added. The show was released on Disney XD in June The song was played on the radio but was not released on a record at the time due to a cease and desist letter sent by the attorneys representing the Beatles.
The song was eventually released in as part of the album box set Squeeze Box: At one time, a feature film based on the game was in development.
In the movie Scott Pilgrim vs. He mentions the original name was Puck-Man, from the Japanese word paku-paku to open and close one's mouth , but was changed to avoid potential vandalism from its resemblance of a curse word.
Pac-man and his game appears in Wreck it Ralph. Archived from the original on May 26, Retrieved May 26, Archived copy as title link CS1 maint: The protagonist Star-Lord is portrayed as a fan of the game, mentioning that he wants to create a Pac-Man statue in one scene, and later briefly takes the form of Pac-Man during the film's climactic battle.
In , Milton Bradley released a board game based on Pac-Man. Each Pac-Man is assigned to a player while the ghosts are neutral and controlled by all players.
Each player moves their Pac-Man the number of spaces on either die and a ghost the number of spaces on the other die, the Pac-Man consuming any white marbles the equivalent of dots and yellow marbles the equivalent of power pellets in its path.
Players can move a ghost onto a Pac-Man and claim two white marbles from its player. They can also move a Pac-Man with a yellow marble inside it onto a ghost and claim two white marbles from any other player following which the yellow marble is placed back in the maze.
The game ends when all white marbles have been cleared from the board; the player with the most white marbles wins.
The card packages contain a Pac-Man style maze with all points along the path covered with opaque coverings. Starting from the lower board Pac-Man starting position, the player moves around the maze while scratching off the coverings to score points.
A white dot scores one point, a blue monster scores ten points, and a cherry scores 50 points. Uncovering a red, orange or pink monster scores no points but the game ends when a third such monster is uncovered.
Pac-Man version of the game also includes pretzels points and bananas points. This follows essentially the same rules as the video version, though with a simplified maze.
A pinball version titled Mr. In South Pasadena, California a store called Kaldi has a non-commercially available Pac-Man 2 game machine in the store.
Pac-Man is one of the few games to have been consistently published for over three decades, having been remade on numerous platforms and spawned many sequels.
Re-releases include ported and updated versions of the original arcade game. Numerous unauthorized Pac-Man clones appeared soon after its release. The combined sales of counterfeit arcade machines sold nearly as many units as the original Pac-Man , which had sold more than , machines.
One of the first ports to be released was the much-maligned port for the Atari , which only somewhat resembles the original and was widely criticized for its flickering ghosts, due to the 's limited memory and hardware compared to the arcade machine,    and several design and implementation choices.
While enjoying initial sales success, Atari had overestimated demand by producing 12 million cartridges, of which 5 million went unsold.
Coleco 's tabletop Mini-Arcade versions of the game yielded 1. Pac-Man has been featured in Namco's long-running Namco Museum video game compilations.
A port of Pac-Man for Android  can be controlled not only through an Android phone's trackball but through touch gestures or its on-board accelerometer.
A version of Pac-Man and Ms. Pac-Man was released on the Galaxy Games multi-game cocktail table unit in The game differed from the original in that players controlled Pac-Man's movement with a trackball instead of a normal arcade joystick.
Anniversary Edition in , and includes Pac-Man as one of its bundled arcade games. Namco has repeatedly re-released the game to arcades. In , Namco released a Ms.
To commemorate Pac-Man ' s 25th anniversary in , Namco released a revision that officially featured all three games. Namco Networks sold a downloadable Windows PC version of Pac-Man in which also includes an "Enhanced" mode which replaces all of the original sprites with the sprites from Pac-Man Championship Edition.
Pac-Man and Dig Dug. Some of the follow-ups were not developed by Namco either —including the most significant, Ms.
Pac-Man , released in the United States in The game features several changes from the original Pac-Man , including faster gameplay, more mazes, new intermissions, and moving bonus items.